//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import greek_cavalry_shield_anim.txt


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			connect RightHand hipikonSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
			connect RightHand hipikonSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
			connect RightHand hipikonSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
			connect RightHand hipikonSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand hipikonSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}